Tinta Fantasma (Phantom Ink)

€19.95

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RESTOCK

While we wait for the arrival of more units of this item, you can now buy and guarantee one of those units. The estimated time of arrival at our warehouse can range from 1 week to 2 months.

An order that contains at least one "Restock" item will only be sent when it is complete, because only one shipment is included.

To receive now other items that we have in stock, we recommend placing a separate order.

Publisher Mebo

Language a_portuguese.png c_spanish.png

Language dependence (0-4) 4. Unplayable in another language


Player Count 4 5 6 7 8

Playing Time 0 to 30 minutes

Designer Mary Flanagan, Max Seidman

Minimum age 13

Categories Party Game, Puzzle, Word Game

Mechanics Communication Limits, Deduction, Targeted Clues, Team-Based Game


Number of cards 154

Sleeves 57.5x89


Quantity

We will send you an email as soon as the article is available.

Description

Renowned mediums are competing to figure out a secret object and prove they can connect with the "World Beyond". The first team to figure out the secret object wins!

To set up Phantom Ink, divide players so that the Sun team and the Moon team each have one Spirit and up to three Mediums. The mediums on a team share a hand of seven question cards, and the spirits begin the game by choosing one of the five objects on a card as the secret object. On a turn, the mediums pass two question cards to their spirit, with sample questions like "What color is it most commonly?", "What fictional character has it or uses it?", and "If it were a musical instrument, what would it be?"

The spirit discards one question card face up, then returns the question card it's going to answer to their mediums, then slowly writes the answer one letter at a time for all to see. As soon as the mediums think they know what this clue word is, they yell "Silencio", and the spirit stops writing. The other team of mediums might see only the letter "Y", but if you know the question is "What color is it?", then you know the clue must be "yellow". To end your turn, draw two new question cards.

On a turn, instead of handing over question cards, you can attempt to guess the answer — and to do so you write like the spirits, one letter at a time. If you write an incorrect letter, the spirits will stop you, marking out your error, with your partial guess giving the other team more information. If you guess the entire word correctly, you win!

Awards & Honors:
Game Makers Guild - Seal of Approval
The Dice Tower - Seal of Approval


Link BGG