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Narabi
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Publisher Z-Man Games
Language
Language dependence (0-4) 3. Extensive use of text
Player Count 3 4 5
Playing Time 0 to 30 minutes
Designer Daniel Fehr
Minimum age 10
Categories Card Game, Deduction
Mechanics Communication Limits, Cooperative Game, Pattern Building
Number of cards
16
Sleeves 57.5x89
Description
On a turn, a player must swap one of their cards (following that card's rule) with another player's card, then someone records that move on a chart. Blanks are considered to be 0 and an even number for the purpose of swaps. When one of your cards is swapped, you can look at the rule on the card you receive. You can suggest moves to others or ask questions of them, and they can respond with "yes" or "no" answers as long as they don't identify the rule on any of their cards.
If you place all the numbers in numerical order (disregarding blanks) in either clockwise or counterclockwise order before you would need to make a 25th move, you all win the game. Your team's score is "Great", "Good", "Horrible", etc. based on how many moves it took you to win. If you don't win, then you must all be worse than horrible, which is very bad indeed.
In the game's expert mode, you cannot speak at all and you cannot undo a player's swap on your next turn.
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