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OUTLET - DAMAGED ITEM
This item arrived at our warehouse with some kind of damage to its outer box. Despite that, the item is complete and factory sealed.
As an incentive to all those who don't judge an item by its outer box, this item has a discount in proportion to the degree of damage.
Below you will find additional information about the damage of this item.
ACCUMULATE DISCOUNTS!
5% bonus on the purchase of 2 Outlet items with the "2OUTLET" coupon.
10% bonus on the purchase of 3 Outlet items with the "3OUTLET" coupon.
Publisher Pegasus Spiele
Language
Language dependence (0-4) 1. Some necessary text
Player Count 1 2 3 4
Playing Time 30 to 60 minutes
Designer Benjamin Schwer
Minimum age 12
Categories Economic, Medieval
Mechanics Action Queue, Hand Management, Modular Board, Pick-up and Deliver, Solo / Solitaire Game, Worker Placement
Number of cards
96
Sleeves 45x68
Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings, and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore, only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.
To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this, players have to cater to the citizens' needs and — most importantly — offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates.
Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.
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