Wonder Book

€69.90

Not available

ITEM BY REQUEST

Buy this item and we will order it exclusively for you, from the supplier. The estimated time of arrival at our warehouse can range from 1 week to 2 months.

An order that contains at least one "By request" item will only be sent when it is complete, because only one shipment is included.

To receive now other items that we have in stock, we recommend placing a separate order.

Publisher DV Giochi

Language b_english.png

Language dependence (0-4) 3. Extensive use of text


Player Count 1 2 3 4

Playing Time Between 1 to 2 hours

Designer Martino Chiacchiera, Michele Piccolini

Minimum age 10

Categories Adventure, Card Game, Exploration, Fantasy, Fighting, Miniatures

Mechanics Action Points, Cooperative Game, Dice Rolling, Events, Finale Ending, Move Through Deck, Multiple Maps, Narrative Choice / Paragraph, Once-Per-Game Abilities, Re-rolling and Locking, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Variable Player Powers, Victory Points as a Resource


Number of cards 270

Sleeves 63.5x88


Quantity

We will send you an email as soon as the article is available.

Description

Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book, an ancient tome locked away in an abandoned tower. It sleeps, covered in dust, awaiting the one thing it desires most: you.

Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team.

The game is split into six consecutive scenarios ("chapters"), each composed of a specific deck of pre-sorted cards that contain the rules, the story, and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set.

Starting with the first card of the chapter deck, the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn, including moving and fighting, using their individual skills, collecting sparks of magic (used to perform special actions), and interacting with cards and pop-ups. Once all heroes have taken their turn, a Wyrm card determines how the enemies will respond by moving, attacking, spawning, or doing something unexpected.

The basic mechanisms are easy to grasp, but the game keeps changing as each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving riddles, playing little minigames, looking for clues...anything is possible during the story!

—description from publisher


Link BGG

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