Set A Watch: Forsaken Isles


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Publisher Rock Manor Games

Language b_english.png

Language dependence (0-4) 3. Extensive use of text

Player Count 1 2 3 4

Playing Time Between 1 to 2 hours

Designer Todd Walsh

Minimum age 10

Categories Adventure, Card Game, Fantasy

Mechanics Cooperative Game, Dice Rolling, Solo / Solitaire Game, Variable Player Powers



A continuation of the Set A Watch series, Forsaken Isles features a new band of adventurers sailing to islands and other tropical locations to face new monsters and challenges.

Defend your campfire from a horde of creatures and unhallowed bosses using each hero's unique abilities to survive the night. One hero stays in camp to rest and maintain the fire while the others battle. Each round, you draw a new location to setup camp in. Survive all 8 nights (rounds) to win the game.

New adventurers include:

Corsair who earns coin by defeating enemies and mitigates bad dice rolls by taking gambles.
Druid who has their own unique nature deck full of animals that will aid him in battle. This deck can allow the Druid to shapeshift or seed the creature deck with his animal allies.
Earth Golem with d12 dice whose powers trigger off the location card for each round of the game. It can use stored earth essence to pip up its dice when bad luck strikes, making it one of the most consistent warriors in the series.
Fire Sorceress who draws her power from the campfire itself. Drawing too much from the fire means you can see less enemies in the darkness so balancing offensive abilities with her other abilities that rekindle the campfire are essential.

Set a Watch: Forsaken Isles is both a standalone game for 1-4 players and an expansion that can be combined with the original Set A Watch and Set A Watch: Swords of the Coin.

—description from the publisher

Link BGG

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