Mosaic: A Story of Civilization (retail edition)

€99.95

In stock

IN STOCK

This item is available for purchase and immediate delivery.

The stock of the physical store and the online store is shared and updated.

Publisher Forbidden Games

Language b_english.png

Language dependence (0-4) 2. Moderate in-game text


Player Count 2 3 4 5 6

Playing Time Between 1 to 2 hours

Designer Glenn Drover

Minimum age 12

Categories Civilization

Mechanics Action Queue, Area Majority / Influence, Hand Management, Open Drafting, Tags


Number of cards 217 | 9

Sleeves 63.5x88 | 88x125


Quantity

Description

Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.

Mosaic is an action selection game. On your turn, you will perform one of seven actions and acquire components.

Acquiring Components is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type.

As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.

-description from publisher

Please note that the solo rules are only included in the Kickstarter edition, not in the retail version.

Link BGG