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Bad Company
In stock
IN STOCK
This item is available for purchase and immediate delivery.
The stock of the physical store and the online store is shared and updated.
Publisher Aporta Games
Language
Language dependence (0-4) 0. No necessary in-game text
Player Count 1 2 3 4 5 6
Playing Time 30 to 60 minutes
Designer Eilif Svensson, Kenneth Minde, Kristian Amundsen Østby
Minimum age 8
Mechanics Contracts, Dice Rolling, Random Production, Re-rolling and Locking, Set Collection, Solo / Solitaire Game, Track Movement, Variable Set-up
Number of cards
54 | 84
Sleeves 63.5x88 | 45x68
Description
Bad Company supports up to 6 players with very little downtime. It also includes a solo mode where you try to outsmart the police.
Each player has a player board with 11 gang members. You may upgrade them by placing overlapping cards onto them. This way, the visual appearances of your gang members change as they gain more abilities.
Each round, the active player rolls four dice and divides them into two pairs (pay coins to reroll). Each pair of dice activates one gang member on the active player's board. All other players may use one of the pairs to activate a single gang member on their own boards.
Activating a gangster provides resources needed to complete heists, money to upgrade your gang members, or advance your car through the city.
You want to advance your car, because you need to stay ahead of the police in order to collect loot along the city route.
You gain points by completing heists, upgrading your gang and by driving your car through the city.
Some completed heists provide special abilities which you can build your strategy around.
The game ends when a player completes their 6th heist, or when any car reaches the dock on the city track, and the player with the most points wins.
—description from designer
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