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Publisher Agie Games

Language a_portuguese.png b_english.png c_spanish.png f_italian.png g_german.png h_dutch.png

Language dependence (0-4) 0. No necessary in-game text

Player Count 2 3 4

Playing Time 0 to 30 minutes

Designer Christian Kruchten, Dennis Kirps

Minimum age 10

Categories Card Game

Mechanics Betting and Bluffing, Team-Based Game, Trick-taking

Number of cards 28



The children of Zura are tasked with finding valuable objects that are useful to the village’s important adults: roots for the cook, plants for the medicine woman, precious stones for the inventor, and bones for the venerable shaman.

In Hasp, the players will be playing out cards with different strengths and values. In a standard four-player game, players play in two teams of two and after playing seven tricks, they assess which team won the round, then start a new round. The first team to reach 12 points wins the game.

Players predict the outcome of each round, and if they miscalculate, the victory points will be awarded to their opponents instead!

—description from the publisher

Link BGG