Wonderland's War

€72.95

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Publisher Druid City Games

Language b_english.png

Language dependence (0-4) 2. Moderate in-game text


Player Count 2 3 4 5

Playing Time Between 1 to 2 hours

Designer Ben Eisner, Ian Moss, Tim Eisner

Minimum age 13

Categories Fantasy

Mechanics Area Majority / Influence, Deck Bag and Pool Building, Dice Rolling, Open Drafting


Number of cards 50 | 90 | 63

Sleeves 63.5x88 | 45x68 | 70x120


Quantity

We will send you an email as soon as the article is available.

Description

The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, and Jabberwock must gather all that they can while playing nice at the Hatter's Tea Party before going to battle!

In Wonderland's War, 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your shard chips or your towers will fall and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to gain region bonuses for set scoring throughout the game instead?

After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland!


Link BGG

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