In stock
In Too Deep
In stock
IN STOCK
This item is available for purchase and immediate delivery.
The stock of the physical store and the online store is shared and updated.
Publisher Burnt Island Games
Language
Language dependence (0-4) 2. Moderate in-game text
Player Count 1 2 3 4 5
Playing Time Between 1 to 2 hours
Designer Daryl Chow, Josh Cappel
Minimum age 13
Categories Adventure, Science Fiction, Spies/Secret Agents
Mechanics End Game Bonuses, Hand Management, Pick-up and Deliver, Push Your Luck, Semi-Cooperative Game, Set Collection
Number of cards
9 | 72 | 70
Sleeves 63.5x88 | 45x68 | 80x120
Description
In the year 2087, central governments have fallen. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs.
Cybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot.
Each turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Entering the mind of criminals takes its toll on your morality.
Orchestrate crimes, strive to put the information you gather to the best use, wrestle with dangerously corrupting dilemmas, and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.
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