Combat Commander: Europe/Mediterranean 20th Anniversary Edition
PRE-ORDER
Estimated arrival: OCTOBER-NOVEMBER 2025
Purchase this item and you will be given one of the first copies we will receive
An order that contains at least one "Pre-Order" item will only be sent when it is complete, because only one shipment is included.
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Language
Language dependence (0-4) 3. Extensive use of text
Player Count 2
Playing Time Between 2 to 3 hours
Designer Chad Jensen
Minimum age 12
Categories Wargame, World War II
Mechanics Campaign / Battle Card Driven, Grid Movement, Hexagon Grid, Simulation, Variable Phase Order
Number of cards
220
Sleeves 63.5x88 i
Publisher GMT Games
Description
This 20th Anniversary Edition format, with all six nations and the full Random Scenario Generator, is how Combat Commander was originally designed and tested. Adding in counters specific to the minor nations and updating the scenario pages with the images for their leaders and units has been on my list for years. I am delighted that GMT has presented this opportunity and believe Chad would be very happy to see the game back together after all these years. - Kai Jensen
Combat Commander: Europe/Med. 20th Anniversary Edition includes all components of the original CC:E and CC:M plus additional minors counters and updated scenario pages where those minors appear.
» 6.5 countersheets
» One 24-page Rulebook
» One 52-page Playbook
» Eight PAC Sheets (6 two-sided nationality cards, one Terrain chart, one misc. play aids chart)
» 439 Cards (6 decks of 72 cards each, 1 Fate card, 6 nationality reference cards)
» 24 Maps on 12 Double-sided 17" x 22" Sheets
» One 8.5" x 22" Track Display
Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.
Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.
A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.
SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.
Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.
Data sheet
- Language
- b_english.png
- Language dependence (0-4)
- 3. Extensive use of text
- Player Count
- 2
- Playing Time
- Between 2 to 3 hours
- Designer
- Chad Jensen
- Minimum age
- 12
- Categories
- Wargame
World War II
- Mechanics
- Campaign / Battle Card Driven
Grid Movement
Hexagon Grid
Simulation
Variable Phase Order
- Number of cards
- 220
- Sleeves
- 63.5x88
- Publisher
- GMT Games
Specific References
- EAN13
- 817054010561