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Publisher Palm Court
Language
Language dependence (0-4) 2. Moderate in-game text
Player Count 2 3 4 5 6 7 8 9 10 11 12 ou +
Playing Time 30 to 60 minutes
Designer Alex Hague, Justin Vickers, Wolfgang Warsch
Minimum age 14
Categories Party Game
Mechanics Betting and Bluffing, Team-Based Game
Number of cards
126
Sleeves 45x68
Description
For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"?
After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!
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