In stock
I'm the Boss! (2023 edition)
Restock
RESTOCK
While we wait for the arrival of more units of this item, you can now buy and guarantee one of those units. The estimated time of arrival at our warehouse can range from 1 week to 2 months.
An order that contains at least one "Restock" item will only be sent when it is complete, because only one shipment is included.
To receive now other items that we have in stock, we recommend placing a separate order.
Publisher Eagle-Gryphon Games
Language
Language dependence (0-4) 0. No necessary in-game text
Player Count 3 4 5 6
Playing Time 30 to 60 minutes
Designer Sid Sackson
Minimum age 12
Categories Economic, Negotiation
Mechanics Dice Rolling, Hand Management, Negotiation, Roll / Spin and Move, Set Collection, Take That
Number of cards
98 | 110
Sleeves 63.5x88 | 45x68
Description
Each space on the game board represents a potential deal which Investors have to approve the deal and the number of dividends to be paid to those investors.
On one’s turn, a player can open negotiations on the deal where the Dollar marker rests or roll the six-sided die. If the player rolls the die, the Dollar marker is advanced clockwise around the game board counting the available deals as spaces. Once the Dollar marker rests, the player may try to negotiate that deal or draw three Influence cards. If by drawing cards, the player’s hand exceeds twelve the player chooses which cards to discard to the limit.
Should a player choose to make the deal, the player negotiates with the player or players representing the Investors how to divide the money at stake. The amount is number of dividends written on the space multiplied by value of the shares written on the deal tile. Any or all of the players may use their Influence cards to affect the outcome of the deal:
• Clan cards may act in place of Investors whether the Investors are in play or not.
• Travel cards put Investors out of play for the negotiations. Some are specific for a given Investor; some are wild to be played on any Investor.
• Recruitment cards can only be played in sets of three to steal another player’s Investor and make it your own.
• Boss cards give the player control of the negotiations.
• Stop cards immediately stop the effects of Travel, Recruitment, and Boss Influence cards.
The players are paid from the bank when a deal has been struck. The game board space is covered with the Deal tile (effectively closing the space from further game play), the Dollar marker is moved to the next open space, and play continues with next player.
Once nine deals have been made, a die is rolled after each subsequent deal to determine whether the game ends (with the odds increasing each time). Victory goes to whoever has the biggest bankroll!
--user description
Related products
In stock
In stock
In stock
In stock
Restock
Ultra Pro PRO-Fit Standard Inner Sleeves 64x89mm (100u)
In stock
Ultra Pro Sleeves Standard Gaming 66x91mm (50u)
Out-of-Stock
In stock
Sleeve Kings Perfect Fit Inner Card Sleeves 63.5x88mm (110u)
In stock
In stock
In stock
Gamegenic PRIME Standard Card Sleeves 66x91mm (50u)
In stock
Gamegenic PRIME Mini Euro Sleeves 46x71mm (50u)
In stock