Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible, but you can mark off a number only if it's to the right of all marked-off numbers in the same row.
On a turn, the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows, then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row, the higher your score for that row. Fail to cross off a number when you're the active player, however, and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row, you get to also mark off the padlock symbol in that row, locking everyone else out of this color.
When either a player has four penalty boxes marked or a second color is locked, the game ends immediately. Players then tally their points for each color, sum these values, then subtract five points for each marked penalty box. Whoever has the highest score wins.
Players in Qwinto all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points.<br/><br/>To set up, each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't...
Can you trust your eyes? How much color do you really see? These questions are what drive gameplay in Illusion, with rules that allow for gameplay to start immediately. Who has the right perspective not to be fooled?<br/><br/></br><p><p><p><b><a href="https://boardgamegeek.com/boardgame/244995" target="_blank" class="btn btn-default">Link...
Os Lobisomens d'Aldeia Velha é um jogo de bluff, mistério e suspense em que podem participar até 18 pessoas em simultâneo. Cada jogador tem uma identidade secreta: Lobisomem ou Aldeão. O objetivo dos Lobisomens é eliminar os restantes jogadores antes que a sua identidade seja revelada. Os aldeãos têm de descobrir quem são os Lobisomens escondidos entre...
In Ligretto, each player has his own deck of forty cards, with cards 1-10 in four colors and a unique symbol on the back to identify which cards are his. At the start of each round, each player lays out 3-5 cards (depending on the number of players) face up in front of him to create his row; places a face-up stack of ten cards, seeing only the top card,...
The King is dead. The kingdom is divided. Three factions — the Scottish, the Welsh, and the English — vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm...
<p>Há quem considere Wizard o melhor jogo de cartas do mundo. Razões para o afirmar não faltam, até porque tem bastantes semelhanças com a popular Espadinha que, juntamente com a Sueca e a Copa, sempre foi muito acarinhada e praticada nos bancos dos jardins, nas escolas secundárias ou nos parques de campismo. Wizard é um jogo onde o objetivo é adivinhar...
Theme<br/>5 Alive is an abstract card-playing game.<br/><br/>Goal<br/>Each player starts with 5 lives. The winner is the last player to have any lives left.<br/><br/>Gameplay<br/>Each player in turn plays a card from their hand. 'Normal' cards have a face value, and the aim is not to play a card that takes the running total above 21. If you do, you lose...
<p>7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.<br...
All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the rhino, the rhino scares the ostrich, and the ostrich scares the zebra. Anything can happen... The mice might even scare the elephant! The player who scares...