Blood on the Clocktower

€178.95 i

alarm_on Novidade em Pré-reserva

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Estimated arrival: APRIL-MAY 2024

Purchase this item and you will be given one of the first copies we will receive

An order that contains at least one "Pre-Order" item will only be sent when it is complete, because only one shipment is included.

To receive now other items that we have in stock, we recommend placing a separate order.

Publisher The Pandemonium Institute

Language b_english.png

Language dependence (0-4) 2. Moderate in-game text


Player Count 6 7 8 9 10 11 12 ou +

Playing Time Between 1 to 2 hours

Designer Steven Medway

Minimum age 15

Categories Bluffing, Deduction, Horror, Murder/Mystery, Party Game

Mechanics Betting and Bluffing, Deduction, Hidden Roles, Negotiation, Prisoner's Dilemma, Rock-Paper-Scissors, Roles with Asymmetric Information, Team-Based Game, Variable Player Powers, Voting

Quantity

We will send you an email as soon as the article is available.

Description

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you...

During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.

If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.


Link BGG