Zoo Vadis

€58.95 i

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Estimated arrival: FEBRUARY-MARCH 2024

Purchase this item and you will be given one of the first copies we will receive

An order that contains at least one "Pre-Order" item will only be sent when it is complete, because only one shipment is included.

To receive now other items that we have in stock, we recommend placing a separate order.

Publisher Bitewing Games

Language b_english.png

Language dependence (0-4) 1. Some necessary text


Player Count 3 4 5 6 7

Playing Time 0 to 30 minutes

Designer Reiner Knizia

Minimum age 10

Categories Animals, Negotiation, Political

Mechanics Bribery, Hidden Victory Points, Negotiation, Once-Per-Game Abilities, Point to Point Movement, Trading, Variable Player Powers, Victory Points as a Resource, Voting

Quantity

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Description

What if the animals were the ones who ran the zoo?

…Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.

In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way.

How does one gain support and earn laurels? Through crafty politicking, clever negotiations, and ruthless schemes. There can only be one Zoo Mascot, after all.

Where are you going? That is the ultimate question of Zoo Vadis.

Zoo Vadis is an evolution of Reiner Knizia’s classic negotiation game, Quo Vadis? It retains the elegant, political gameplay that fans have come to love while introducing many innovations and improvements by:


Enhancing the 3-player game and tailoring the board to all player counts through neutral, bribable figures—roaming peacocks
Widening the player count with a second game board for 6-7 players
Expanding the possibilities for strategic negotiation with asymmetric animal abilities
Increasing tactical opportunities with new special laurel tokens
Broadening the appeal of the theme and presentation with vibrant zoo art by Kwanchai Moriya and Brigette Indelicato
Enlivening the production with chunky animal figures and functional player screens


Like the original design, the game ends immediately when the Star Exhibit is full. Only the animals who have reached the Star Exhibit qualify for victory, and the winner is the player with the most laurels.

–description from publisher


Link BGG