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Zoo Vadis
RESTOCK
Mientras esperamos la llegada de más unidades de este artículo, puedes desde ahora comprar y garantizar una de estas unidades. El tiempo estimado de llegada a nuestro almacén puede oscilar entre 1 semana y 2 meses.
Un pedido que contiene al menos un artículo "Restock" solo se enviará cuando esté completo, porque solo se incluye un envío.
Para recibires ahora otros artículos que tenemos en stock, te recomendamos realizar un pedido por separado.
Idioma
Dependencia del idioma (0-4) 1. Reducida
Núm. jugadores 3 4 5 6 7
Tiempo de juego 0 a 30 minutos
Autor Reiner Knizia
Edad mínima 10
Temas Animals, Negotiation, Political
Mecánicas Bribery, Hidden Victory Points, Negotiation, Once-Per-Game Abilities, Point to Point Movement, Trading, Variable Player Powers, Victory Points as a Resource, Voting
Editorial Bitewing Games
Descripción
What if the animals were the ones who ran the zoo?
…Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.
In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from both raving fans and jealous rivals along the way.
How does one gain support and earn laurels? Through crafty politicking, clever negotiations, and ruthless schemes. There can only be one Zoo Mascot, after all.
Where are you going? That is the ultimate question of Zoo Vadis.
Zoo Vadis is an evolution of Reiner Knizia’s classic negotiation game, Quo Vadis? It retains the elegant, political gameplay that fans have come to love while introducing many innovations and improvements by:
Enhancing the 3-player game and tailoring the board to all player counts through neutral, bribable figures—roaming peacocks
Widening the player count with a second game board for 6-7 players
Expanding the possibilities for strategic negotiation with asymmetric animal abilities
Increasing tactical opportunities with new special laurel tokens
Broadening the appeal of the theme and presentation with vibrant zoo art by Kwanchai Moriya and Brigette Indelicato
Enlivening the production with chunky animal figures and functional player screens
Like the original design, the game ends immediately when the Star Exhibit is full. Only the animals who have reached the Star Exhibit qualify for victory, and the winner is the player with the most laurels.
–description from publisher
Ficha técnica
- Idioma
- b_english.png
- Dependencia del idioma (0-4)
- 1. Reducida
- Núm. jugadores
- 3
4
5
6
7
- Tiempo de juego
- 0 a 30 minutos
- Autor
- Reiner Knizia
- Edad mínima
- 10
- Temas
- Animals
Negotiation
Political
- Mecánicas
- Bribery
Hidden Victory Points
Negotiation
Once-Per-Game Abilities
Point to Point Movement
Trading
Variable Player Powers
Victory Points as a Resource
Voting
- Editorial
- Bitewing Games
Referencias específicas
- ean13
- 691835050805
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