- Sale
-
MenuBack
-
Board games
-
By Type of Game
-
-
By Theme
-
-
By Mechanism
-
-
By Designer
-
-
By Recommendation
-
-
-
Sleeves
-
-
-
-
-
By color
-
-
-
Accessories
-
-
Puzzles
-
-
-
Number of pieces
-
-
-
-
Brands / Themes (2)
-
-
-
-
Acessories
-
-
-
Other Products
-
-
Playing Card Decks
-
-
-
Role-Playing Games
-
-
-
-
Action Figures
-
-
- Gift cards
- Information
Everdell (PT) [*OUTLET*]
Last unit in stock
OUTLET - DAMAGED ITEM
This item arrived at our warehouse with some kind of damage to its outer box. Despite that, the item is complete and factory sealed.
As an incentive to all those who don't judge an item by its outer box, this item has a discount in proportion to the degree of damage.
Below you will find additional information about the damage of this item.
ACCUMULATE DISCOUNTS!
5% bonus on the purchase of 2 Outlet items with the "2OUTLET" coupon.
10% bonus on the purchase of 3 Outlet items with the "3OUTLET" coupon.
Publisher Maldito Games
Language
Language dependence (0-4) 3. Extensive use of text
Player Count 1 2 3 4
Playing Time 30 to 60 minutes
Designer James A. Wilson
Minimum age 13
Categories Animals, Card Game, City Building, Fantasy
Mechanics Card Drafting, End Game Bonuses, Hand Management, Income, Solo / Solitaire Game, Variable Set-up, Worker Placement
Number of cards
128 | 27
Sleeves 63.5x88 | 45x68
Description
Everdell is a game of dynamic tableau building and worker placement.
On their turn a player can take one of three actions:
a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.
b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.
c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.