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Pax Pamir: Second Edition

84,95 €
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Idioma b_english.png

Dependência de idioma (0-4) 2. Média


Nº Jogadores 1 2 3 4 5

Duração Entre 1 a 2 horas

Autor Cole Wehrle, Richard Wilkins

Idade Mínima 13

Temas Economic, Educational, Negotiation, Political, Post-Napoleonic, Spies/Secret Agents

Mecânicas Action Points, Area Majority / Influence, Area Movement, Card Drafting, Hand Management, Increase Value of Unchosen Resources, Score-and-Reset Game, Simulation, Solo / Solitaire Game


Nº Cartas 142

Sleeves 63.5x88


Editora Wehrlegig

Em stock

Quantidade

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Descrição

Descrição

In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.

In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.

To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.

After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.


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Dados do produto
3935

Ficha informativa

Idioma
b_english.png
Dependência de idioma (0-4)
2. Média
Nº Jogadores
1
2
3
4
5
Duração
Entre 1 a 2 horas
Autor
Cole Wehrle
Richard Wilkins
Idade Mínima
13
Temas
Economic
Educational
Negotiation
Political
Post-Napoleonic
Spies/Secret Agents
Mecânicas
Action Points
Area Majority / Influence
Area Movement
Card Drafting
Hand Management
Increase Value of Unchosen Resources
Score-and-Reset Game
Simulation
Solo / Solitaire Game
Nº Cartas
142
Sleeves
63.5x88
Editora
Wehrlegig

Referências específicas

ean13
860000996006
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