Pax Pamir: Second Edition

84,95 €

Agotado

AGOTADO

Este artículo no está disponible por parte de los proveedores y está pendiente de fabricación de más unidades por parte de la marca, sin una fecha programada. Por esta razón, no aceptamos pedidos de este artículo.

Recomendamos activarse la Alerta de Reabastecimiento (a continuación) para que se te notifique tan pronto como vuelva a estar disponible.

Editorial Wehrlegig

Idioma b_english.png

Dependencia del idioma (0-4) 2. Media


Núm. jugadores 1 2 3 4 5

Tiempo de juego Entre 1 a 2 horas

Autor Cole Wehrle, Richard Wilkins

Edad mínima 13

Temas Economic, Educational, Negotiation, Political, Post-Napoleonic, Spies/Secret Agents

Mecánicas Action Points, Area Majority / Influence, Area Movement, Card Drafting, Hand Management, Increase Value of Unchosen Resources, Score-and-Reset Game, Simulation, Solo / Solitaire Game


Núm. Cartas 142

Fundas 63.5x88


Cantidad

Te enviaremos un correo electrónico tan pronto como el artículo esté disponible.

Descripción

In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.

In terms of game play, Pax Pamir is a pretty straightforward tableau builder. Players spend most of their turns purchasing cards from a central market, then playing those cards in front of them in a single row called a court. Playing cards adds units to the game's map and grants access to additional actions that can be taken to disrupt other players and influence the course of the game. That last point is worth emphasizing. Though everyone is building their own row of cards, the game offers many ways for players to interfere with each other directly and indirectly.

To survive, players will organize into coalitions. Throughout the game, the dominance of the different coalitions will be evaluated by the players when a special card, called a "Dominance Check", is resolved. If a single coalition has a commanding lead during one of these checks, those players loyal to that coalition will receive victory points based on their influence in their coalition. However, if Afghanistan remains fragmented during one of these checks, players instead will receive victory points based on their personal power base.

After each Dominance Check, victory is checked and the game will be partially reset, offering players a fresh attempt to realize their ambitions. The game ends when a single player is able to achieve a lead of four or more victory points or after the fourth and final Dominance Check is resolved.


Link BGG