Em stock
Sekigahara: The Unification of Japan
Última unidade em stock
ÚLTIMA UNIDADE EM STOCK
Este é o último exemplar deste artigo pelo que recomendamos que faças a compra online, mesmo que seja para recolher na nossa loja (Benfica).
Editora GMT Games
Idioma
Dependência de idioma (0-4) 0. Nenhuma
Nº Jogadores 2
Duração Mais de 3 horas
Autor Matt Calkins
Idade Mínima 14
Temas Civil War, Pike and Shot, Wargame
Mecânicas Card Play Conflict Resolution, Hand Management, Point to Point Movement, Secret Unit Deployment
Nº Cartas
110
Sleeves 63.5x88
Descrição
Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).
The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle.
To conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.
Sekigahara is replete with unusual mechanics:
No dice are used
Cards represent loyalty and motivation. Without a matching card, an army will not enter battle.
Allegiance is represented by hand size, which fluctuates each turn.
Battles are a series of deployments, from hidden unit stacks, based on hidden loyalty factors. Loyalty Challenge cards create potential defection events.
Sekigahara is a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war, fought along Japan's two major highways and in scattered sieges and backcountry skirmishes, elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years.
Sekigahara is designed to offer an historically authentic experience within an intuitive game mechanic that can be played in one sitting. Great effort has been taken to preserve a clean game mechanism. (Despite a healthy amount of historical detail, the ruleset is a brief 6 pages.) Chance takes the form of uncertainty and not luck.
No dice are used; combat is decided with cards. Blocks = armies and cards = motivation. The combination of army and motivation produces impact on the battlefield. Armies without matching cards don't fight. Battles resolve quickly, but with suspense, tactical participation, and a wide range of possible outcomes.
Legitimacy is represented by hand size, which fluctuates each week according to the number of castles a player holds. Certain events deplete legitimacy, like force marches and lost battles. Recruitment, meanwhile, is a function of a daimyo's control over key production areas. Objectives (enemy units, castles, resources) exist all over the map.
The initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way the game feels like the actual campaign.
Blocks are large and stackable. Every unit on the board is visible at once, and the strategic situation is comprehensible at a glance. Components use authentic clan designations and colors, and have a Japanese feel.
True to history, the objectives (castles and economic centers) and forces (armies of allied daimyo) are dispersed. Support for one front means neglect for another. The player is pulled between competing priorities. Each side wonders where his opponent wants to fight, and where he is unready. There is a great deal of bluff in the game.
Each player must rally the several daimyo of his coalition, managing the morale and motivation of each clan. The forces are dispersed, and while there are reasons to unify them, the objectives are also dispersed, and the timeframe compact, so skirmishing will occur all over the island.
TIME SCALE 1 week per 2-player turns
MAP SCALE Point to point
UNIT SCALE One block = 5000 soldiers
NUMBER OF PLAYERS 2
COMPONENTS
Mounted Map
119 wooden pieces
1 and 1/2 sticker sheets
110 cards
Rulebook
Two player aid cards
DESIGNER: Matthew Calkins
MAP, CARD, & BLOCK ART: Mark Mahaffey
(source: GMT website)
Artigos relacionados
Em stock
Ultra Pro Sleeves Standard Gaming 66x91mm (50u)
Esgotado
Em stock
Gamegenic PRIME Standard Card Sleeves 66x91mm (50u)
Em stock
Gamegenic MATTE Standard Card Sleeves 66x91mm (50u)
Em stock
Também compraram...
Em stock
Tiny Epic Vikings
Em stock
Dominant Species
Última unidade em stock
Evolution (third edition)
Esgotado
The Search for Planet X
Em stock
Cytosis: A Cell Biology Game
Esgotado
Tiny Epic Galaxies BLAST OFF!
Última unidade em stock
Tiny Epic Vikings: Ragnarok
Em stock