Future Imperfect is a modular expansion for Anachrony, with four new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future Anachrony modules and expansions.
Neutronide Buildings offers a set of 4 new buildings that become increasingly effective the more Power Plants you have.
The Hypersync module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)
With the Quantum Loops module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)
The Intrigues of the Council module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players.
É o final do século XXVI. A Terra está a recuperar de uma explosão catastrófica que exterminou a maioria da população há séculos e tornou a maior parte da superfície inabitável devido a condições meteorológicas extremas. Os seres humanos sobreviventes organizados ao longo de quatro ideologias radicalmente diferentes, chamados Caminhos, tentam...
Includes the Doomsday, the Pioneers of New Earth and the Guardians of the Council modules, along with the 6 Guardian Exosuit miniatures.<br/><br/></br><p><p><p><b><a href="https://boardgamegeek.com/boardgame/297528" target="_blank" class="btn btn-default">Link BGG</a></b></p></p></p>
This insert is designed to be compatible with Carcassonne and the first five expansions to the game: Inns & Cathedrals, Traders & Builders, The Princess and the Dragon, The Tower, and The Abbey & Mayor. The insert also includes three bonus trays for use in one of the expansion boxes to store the Count, King & Robber, Bridges, Castles and Bazaars, Hills...
The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board...
<p>Fantasy Realms is an acclaimed card game from designer Bruce Glassco that takes seconds to learn: Draw a card from the deck or discard area, discard a card, and try to build the strongest hand by using the best card combos.<br /><br />Fantasy Realms: The Cursed Hoard expands on the original, adding two new modular expansions that can be added...
Mini-expansion for Carcassonne in which you can receive gifts by helping your fellow players.<br/><br/>This mini-expansion was released as part of the 20th anniversary.<br/><br/>This mini-expansion contains 25 cards with the following "Gifts": synod, road sweeper, change on the lie, cash out, and take 2.<br/><br/></br><p><p><p><b><a...
Insert compatible with Dune: Imperium - Uprising, including the Rise of Ix and Immortality expansions. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules and boards act as a lid on top of the trays.</br></br>
The insert works...