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EditoraMindclash Games
Idioma
Dependência de idioma (0-4)?
Nº Jogadores2
3
4
DuraçãoEntre 2 a 3 horas
AutorDávid Turczi
Idade Mínima15
TemasEconomic, Expansion for Base-game, Science Fiction
MecânicasTile Placement, Variable Player Powers, Worker Placement
Future Imperfect is a modular expansion for Anachrony, with four new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future Anachrony modules and expansions.
Neutronide Buildings offers a set of 4 new buildings that become increasingly effective the more Power Plants you have.
The Hypersync module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)
With the Quantum Loops module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.)
The Intrigues of the Council module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players.
É o final do século XXVI. A Terra está a recuperar de uma explosão catastrófica que exterminou a maioria da população há séculos e tornou a maior parte da superfície inabitável devido a condições meteorológicas extremas. Os seres humanos sobreviventes organizados ao longo de quatro ideologias radicalmente diferentes, chamados Caminhos, tentam...
Includes the Doomsday, the Pioneers of New Earth and the Guardians of the Council modules, along with the 6 Guardian Exosuit miniatures.<br/><br/></br><p><p><p><b><a href="https://boardgamegeek.com/boardgame/297528" target="_blank" class="btn btn-default">Link BGG</a></b></p></p></p>
The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of splintered houses cling to the jungle hills in a turquoise bay. In the northeast, the gods hide the remains of a sprawling city, and the history of their malice. Ready your crew. New dangers and adventures...
Sleeping Gods: Dungeons adds six dungeons to Sleeping Gods. Each dungeon includes a map and stories. In a dungeon, gameplay will be slightly altered from the regular game.<br/><br/>Each map is printed on thick card stock (Letter-sized, 8.5×11 inches). A separate dungeon booklet contains all of the descriptions, encounters, and puzzles that you'll...
A expansão Branch & Claw Expansion para Spirit Island, adiciona dois novos Espíritos (Sharp Fangs Behind the Leaves e Keeper of the Forbidden Wilds) e um novo adversário (França) e também adiciona Eventos à Fase de Invasão do jogo!
O Deck de Eventos possui eventos que ocorrem em cada turno, adicionando mais variedade ao jogo. Além disso, a expansão...
This expansion adds two new factions, the CHOAM and the Richese, to the Dune boardgame, along with 2 new variants.<br/><br/>The Combine Honnete Ober Advancer Mercantiles or CHOAM controlled much of the economic affairs across the cosmos, and had a keen interest in Arrakis above and beyond spice production. Because of its control of inter-planetary...
The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board...
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicle by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author's world to the base game.<br/><br/>—description from the publisher<br/><br/></br><p><p><p><b><a...