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Two Rooms and a Boom
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Esta es la última unidad de este artículo, por lo que te recomendamos que la compres online, aunque sea para recogerla en nuestra tienda (Benfica-Lisboa).
Editorial Tuesday Night Games
Idioma
Dependencia del idioma (0-4) 1. Reducida
Núm. jugadores 6 7 8 9 10 11 12 ou +
Tiempo de juego 0 a 30 minutos
Autor Alan Gerding, Sean McCoy
Edad mínima 8
Temas Bluffing, Card Game, Deduction, Negotiation, Party Game, Print & Play, Spies/Secret Agents
Mecánicas Acting, Elapsed Real Time Ending, Hidden Roles, Team-Based Game, Variable Player Powers, Voting
Núm. Cartas
110
Fundas 56x87
Descripción
In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.
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