Two Rooms and a Boom

€34.99

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Publisher Tuesday Night Games

Language b_english.png

Language dependence (0-4) 1. Some necessary text


Player Count 6 7 8 9 10 11 12 ou +

Playing Time 0 to 30 minutes

Designer Alan Gerding, Sean McCoy

Minimum age 8

Categories Bluffing, Card Game, Deduction, Negotiation, Party Game, Print & Play, Spies/Secret Agents

Mechanics Acting, Elapsed Real Time Ending, Hidden Roles, Team-Based Game, Variable Player Powers, Voting


Number of cards 110

Sleeves 56x87


Quantity

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Description

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

Link BGG