Wizard Deluxe

18,95 €

Última unidade em stock

ÚLTIMA UNIDADE EM STOCK

Este é o último exemplar deste artigo pelo que recomendamos que faças a compra online, mesmo que seja para recolher na nossa loja (Benfica).

Editora Amigo

Idioma g_german.png

Dependência de idioma (0-4) 0. Nenhuma


Nº Jogadores 3 4 5 6

Duração De 30 a 60 minutos

Autor Ken Fisher

Idade Mínima 10

Temas Card Game

Mecânicas Betting and Bluffing, Hand Management, Trick-taking


Nº Cartas 60

Sleeves 56x87


Quantidade

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Tens de ter sessão iniciada

Descrição

This deluxe edition includes:
- 25x metal coins: when players predict how many tricks they are going to win, they take an equal amount of coins. This serves as a clear reminder of how many tricks each person committed to make, and avoids the question "How many tricks is PlayerX trying to win?". For example, you can indicate how many tricks you still want to win by placing a coin over a trick every time you gain one, which means any coin remaining in front of you is a trick you still want to win;
- revamped artwork: the cards have new and more evocative illustrations, and also highlights the color of the card far more in the background, so you'll never run into a problem of not knowing which color a card is;
- improved iconography: the color/suit symbols are now all below the card number and the icon also has a shadow that makes it clearer to read. The Jesters now have their own icon, instead of being an "N" (the similarities between the "Z" and "N" in the regular edition can sometimes lead to mistakes);
- larger scorepad and pencil;
- larger box to accommodate all components;
- a thick rubber band, with "Wizard" branding, to hold the box closed.

About the game:
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).

Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.

The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.

After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.

After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.

A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.

Link BGG

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