En stock
Black Rose Wars
Agotado
AGOTADO
Este artículo no está disponible por parte de los proveedores y está pendiente de fabricación de más unidades por parte de la marca, sin una fecha programada. Por esta razón, no aceptamos pedidos de este artículo.
Recomendamos activarse la Alerta de Reabastecimiento (a continuación) para que se te notifique tan pronto como vuelva a estar disponible.
Editorial Ares Games
Idioma
Dependencia del idioma (0-4) 3. Alto
Núm. jugadores 1 2 3 4
Tiempo de juego Entre 1 a 2 horas
Autor Marco Montanaro
Edad mínima 14
Temas Bluffing, Card Game, Fantasy, Miniatures, Renaissance
Mecánicas Action Queue, Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Deck Bag and Pool Building, Hand Management, Modular Board, Variable Player Powers
Núm. Cartas
694 | 246 | 22
Fundas 63.5x88 | 45x68 | 70x120
Descripción
At the start of the battle, mages start with a grimoire of six cards; as mages study more spells during play, their grimoire will increase. Every spell in Black Rose Wars has two different effects, increasing a player's adaptability during a fight.
Mages fight each other in a modular arena of hexagons called "rooms". They summon powerful creatures, cast destructive spells, or devise dark deceptions with their enchantments. The game system is divided into different phases. Each turn, after choosing new spells from the six schools of magic, players plan their strategy in advance, placing cards face down. Later, they reveal the played cards to kill each other, solve missions, summon creatures, or destroy the prison rooms, one against each other and against the Black Rose (the playing system).
After being killed, mages are reborn immediately, allowing them to re-enter the fight without delay — although their death still fed energy to those mages who caused it.
The mage with the most power at the end of the battle will be crowned Supreme Magister of the Order by the Black Rose itself.
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