In stock
Black Rose Wars
Last unit in stock
LAST UNIT IN STOCK
This is the last unit of this item, so we recommend that you buy it online, even if it is to be collected from our store (Benfica-Lisboa).
Publisher Ares Games
Language
Language dependence (0-4) 3. Extensive use of text
Player Count 1 2 3 4
Playing Time Between 1 to 2 hours
Designer Marco Montanaro
Minimum age 14
Categories Bluffing, Card Game, Fantasy, Miniatures, Renaissance
Mechanics Action Queue, Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Deck Bag and Pool Building, Hand Management, Modular Board, Variable Player Powers
Number of cards
694 | 246 | 22
Sleeves 63.5x88 | 45x68 | 70x120
Description
At the start of the battle, mages start with a grimoire of six cards; as mages study more spells during play, their grimoire will increase. Every spell in Black Rose Wars has two different effects, increasing a player's adaptability during a fight.
Mages fight each other in a modular arena of hexagons called "rooms". They summon powerful creatures, cast destructive spells, or devise dark deceptions with their enchantments. The game system is divided into different phases. Each turn, after choosing new spells from the six schools of magic, players plan their strategy in advance, placing cards face down. Later, they reveal the played cards to kill each other, solve missions, summon creatures, or destroy the prison rooms, one against each other and against the Black Rose (the playing system).
After being killed, mages are reborn immediately, allowing them to re-enter the fight without delay — although their death still fed energy to those mages who caused it.
The mage with the most power at the end of the battle will be crowned Supreme Magister of the Order by the Black Rose itself.
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Black Rose Wars
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