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Age of Innovation
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Esta es la última unidad de este artículo, por lo que te recomendamos que la compres online, aunque sea para recogerla en nuestra tienda (Benfica-Lisboa).
Editorial Capstone Games
Idioma
Dependencia del idioma (0-4) 2. Media
Núm. jugadores 1 2 3 4 5
Tiempo de juego Entre 2 a 3 horas
Autor Helge Ostertag
Edad mínima 14
Temas Fantasy
Mecánicas Hexagon Grid, Turn Order - Pass Order, Variable Player Powers, Victory Points as a Resource
Núm. Cartas
25 | 24
Fundas 57.5x89 | 70x110
Descripción
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
—description from the publisher
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