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1861: Railways of the Russian Empire & 1867: Railways of Canada
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Editorial Grand Trunk Games
Idioma
Dependencia del idioma (0-4) ?
Núm. jugadores 3 4 5 6
Tiempo de juego Más de 3 horas
Autor Ian D. Wilson
Edad mínima 12
Temas Economic, Trains
Mecánicas Auction/Bidding, Market, Network and Route Building, Ownership, Stock Holding, Tile Placement, Victory Points as a Resource
Núm. Cartas
139
Fundas 44x63
favorite Añadir a la lista de deseos
Descripción
In 2005, Ian D. Wilson released 1861: Railways of the Russian Empire inspired by the railway development of Russia. In 2015, he released 1867: Railways of Canada, which is a standalone game that uses 1861's core rules on a different map with a handful of variations to gameplay. Both are classic examples of the versatile 18xx system of train games. They are straightforward enough to be your 1st 18xx game while still offering the depth you want in your 100th game.
1861 and 1867 are perfect as weeknight games as they can usually be played by experienced players in 3 hours. The games are staples at 18xx gaming conventions often as a palate cleanser after playing a longer title. What makes 1861/1867 in particular great entry points into the 18xx system is that the two games introduce the different game mechanics in phases. The beginning of a game only has Minor Companies running relatively simple operations and as the game progresses, new mechanisms like Merger Rounds and the National Railway are introduced. They are great games to learn, have a steady but ever increasing trajectory and speed, and pack enough of a wallop to keep players returning to them time and time again.
—description from the publisher