Metro

44,99 €

Última unidad en stock

  • Nuevo

ÚLTIMA UNIDADE EM STOCK

Esta es la última unidad de este artículo, por lo que te recomendamos que la compres online, aunque sea para recogerla en nuestra tienda (Benfica-Lisboa).

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Idioma a_portuguese.png c_spanish.png d_catalan.png f_italian.png

Dependencia del idioma (0-4) 0. Ninguna


Núm. jugadores 2 3 4 5 6

Tiempo de juego 0 a 30 minutos

Autor Dirk Henn

Edad mínima 8

Temas Trains

Mecánicas Network and Route Building, Tile Placement


Núm. Cartas 32

Fundas 57.5x89


Cantidad

Descripción

Similar to Streetcar, Tsuro, Tantrix and Spaghetti Junction, this game has players putting square tiles onto the board to form rail lines. The major difference in this game, however, is that players are not striving to make short, direct routes like those sought in Streetcar. Instead, the object of the game is to make the rail lines as long as possible. Players start with a number of trains ringing the board. Whenever a tile placement connects a train to a station (either on the edge or the center of the board), that train is removed and the player scores one point for each tile that the route crosses, which can cause one tile to score multiple times if the track loops around. However, players score double for city connections, which are the stations in the center of the board.

For those interested in graph theory, a key part of the Metro game design is that the routes will always connect a starting subway train station with an empty destination station, rather than routing to another starting subway train station. The tiles implement a design principle which allows any tile to be placed on any open grid space, subject to rules for alignment with existing tile edges. If correctly placed per the rules, the routing will allow for all trains to score, albeit not necessarily for the high run value the owner would like to attain.

The game was originally issued as Iron Horse (not to be confused with Iron Horse).

Re-implemented by:


Cable Car



Link BGG

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