Race for the Galaxy: Xeno Invasion

26,95 €

Agotado

AGOTADO

Este artículo no está disponible por parte de los proveedores y está pendiente de fabricación de más unidades por parte de la marca, sin una fecha programada. Por esta razón, no aceptamos pedidos de este artículo.

Recomendamos activarse la Alerta de Reabastecimiento (a continuación) para que se te notifique tan pronto como vuelva a estar disponible.

Editorial Rio Grande Games

Idioma b_english.png

Dependencia del idioma (0-4) 1. Reducida


Núm. jugadores 2 3 4 5

Tiempo de juego 30 a 60 minutos

Autor Thomas Lehmann

Edad mínima 13

Temas Card Game, Civilization, Economic, Expansion for Base-game, Science Fiction, Space Exploration

Mecánicas Hand Management, Simultaneous Action Selection, Variable Phase Order, Variable Player Powers


Núm. Cartas 110

Fundas 63.5x88


Cantidad

Te enviaremos un correo electrónico tan pronto como el artículo esté disponible.

Descripción

Race for the Galaxy: Xeno Invasion, an expansion for the RftG base game that comprises the third story arc in the game series, depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. XI adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and powers, XI is not compatible with the other expansion story arcs.

Xeno Invasion is aimed at intermediate RFTG players, altering Explore to be mix-with-hand. It adds 51 game cards to the base set and includes a bonus Invasion Game, with Produce: Repair and invasion cards, a repulse track, bunkers, and various counters.

The Invasion game adds two new ways the game can end: by either repulsing or falling to the Xenos. In Produce, players can repair damaged worlds and donate goods to the war effort (earning VPs). Players can also earn VP awards by defeating their share of the Xeno attackers and having the highest military vs Xenos, while they lose the use of damaged worlds that they fail to defend (until they are repaired). The Xeno attacks take place at the end of each round, starting with round 3, and typically take less than 30 seconds to resolve so that players can immediately return to selecting their actions for the next round.


Link BGG

Artículos relacionados

Race for the Galaxy...

Race for the Galaxy (revised 2nd edition)

Precio 36,95 €

Última unidad

Última unidad

Race for the Galaxy (revised 2nd edition)

Descoberta, colonização, desenvolvimento, venda, consumo ou produção? De qual você precisa mais? Agora que existe o JumpDrive, qual das antigas colónias da terra se sobressairá na colonização da galáxia? Quem desvendará os segredos dos soberanos alienígenas, que desapareceram misteriosamente? O seu objetivo é construir o império espacial mais próspero e...
36,95 €

Última unidad en stock

New Frontiers (Race for the...

En stock

New Frontiers (Race for the Galaxy boardgame)

In New Frontiers, a standalone game in the Race for the Galaxy family, players build galactic empires by selecting, in turn, an action that everyone may do, with only the selecting player gaining that action's bonus.<br/><br/>The developments to be used are determined during setup, allowing players to make strategic plans based on them before play...
72,90 €

En stock

Race for the Galaxy:...

Race for the Galaxy: Expansion and Brinkmanship

Precio 41,95 €

Última unidad

Última unidad

Race for the Galaxy: Expansion and Brinkmanship

The Gathering Storm is the first expansion for Race for the Galaxy and adds new cards, an additional player, goals to compete over, as well as solitaire and drafting rules. It also includes some blank cards for players to make their own cards.<br/><br/>The new cards include four start worlds, three 6-cost developments, two other new developments (and...
41,95 €

Última unidad en stock