Caylus Magna Carta

29,95 € 50% de descuento
14,98 €

Agotado

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AGOTADO

Este artículo no está disponible por parte de los proveedores y está pendiente de fabricación de más unidades por parte de la marca, sin una fecha programada. Por esta razón, no aceptamos pedidos de este artículo.

Recomendamos activarse la Alerta de Reabastecimiento (a continuación) para que se te notifique tan pronto como vuelva a estar disponible.

Editorial QWG Games

Idioma h_dutch.png

Dependencia del idioma (0-4) 0. Ninguna


Núm. jugadores 2 3 4

Tiempo de juego 30 a 60 minutos

Autor William Attia

Edad mínima 10

Temas Card Game, City Building, Economic, Medieval

Mecánicas Hand Management, Worker Placement


Núm. Cartas 63

Fundas 54x80


Cantidad

Te enviaremos un correo electrónico tan pronto como el artículo esté disponible.

Descripción

The general theme and mechanics of Caylus Magna Carta are similar to the Caylus board game. However, there is no board or score track and the tactical nuts and bolts of the game are somewhat different. In terms of components, the game consists of cards, money, worker pawns, resource markers, the provost, and castle building stones. Each player has a set of identical cards, which are shuffled and used as a face-down draw deck. Players start with an opening random draw of cards, and on his turn a player can either:


extend the road by building a new building
pay 1 to draw a new building card
pay 1 to discard his hand and draw a fresh hand (with the discard deck being shuffled for a new draw deck once the draw deck is exhausted)
pay 1 to place a worker on one of the existing building cards
build one of the common prestige building cards (some of which are placed at the beginning of the game as part of the setup) or
pass


Once everyone has passed, the cards are resolved up to the provost (which can be moved in passing order by paying money).

Ownership of the non-common buildings is shown by the card color. When a worker is placed on a card, the owner earns either resources or money as a reward instead of victory points. Players may also choose to help build the castle. Starting with the first player to have passed, players can pay resources to obtain castle stones. The stones are worth three different values (2-4 points). Players collect the most valuable ones first. In addition, the player who collects the most building stones each round is rewarded with a gold resource marker.

From round to round, 1st player privileges rotate to the left, and the provost starts two cards further down the path from the castle.

The winner of the game is the player who has accumulated the most victory points once the game end has been triggered the turn the castle is finished. Victory points are awarded for castle stones, cards built, and resources and money in hand at the end of the game.


Link BGG

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