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SpyNet
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Editorial Z-Man Games
Idioma
Dependencia del idioma (0-4) 2. Media
Núm. jugadores 2 3 4
Tiempo de juego 30 a 60 minutos
Autor Richard Garfield
Edad mínima 10
Temas Bluffing, Card Game, Spies/Secret Agents
Mecánicas Card Drafting, Hand Management, Team-Based Game
Núm. Cartas
84
Fundas 57.5x89
Descripción
In the card game SpyNet, two to four players work alone or with a teammate to gather the information they need to recruit the best agents and disrupt their opponents' plans. With clever play and careful coordination, you can rise to the top of the intelligence community and become a dominant force in the world of covert espionage.
In more detail, the deck contains agents, funding, and missions. Players draft cards from a face-down line-up: Look at the first pile and take it or put it back in order to look at the second pile; look at the second pile, etc. After you take a pile, you add one card to empty spot in the line-up as well as each pile that you passed over, thereby enriching the haul for the next player.
Players lay down color-coded agents in order to gain strength in four fields: tech, infiltration, counterespionage, and enforcement. Funding can be applied to any agent, and some agents have special powers that take effect when played. A player can complete a mission only when their strength in that mission's field is stronger than all other opponents.
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