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Camel Up: Off Season
Restock
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Editorial Pretzel Games
Idioma
Dependencia del idioma (0-4) 0. Ninguna
Núm. jugadores 3 4 5
Tiempo de juego 30 a 60 minutos
Autor Anna Oppolzer, Stefan Kloß
Edad mínima 8
Temas Card Game
Mecánicas Auction, Push Your Luck, Set Collection
Núm. Cartas
127 | 20
Fundas 45x68 | 67x88
Descripción
At the start of a round, players bid to see who selects goods first from a market, with the bidding rules being set by the back of the topmost goods card in the deck. Whoever wins the bid pays their money to the bank, while everyone else keeps their coins. (Coins are victory points, so you might not want to throw away too many of them!)
The winning bidder chooses a market, uses the power of that market (if they wish), then takes all of the goods from that market, flips them face up (if needed), then loads the goods on their camels. A camel can hold goods of only one type, and if a goods type is on a camel, then you must continue placing that good on the same camel. Each camel has a goods limit, however, and if you exceed that limit, then you must throw away all of that type of good.
Each other player in clockwise order then chooses an unchosen market, optionally uses its power, and collects and loads its goods. Each player then has the option of selling goods from at most one camel, with each type of goods paying out in different ways:
Dates: Cards show 1-4 dates, and the more you sell at once, the more money you receive.
Carpets: Cards come in six colors, and you can't sell the same color twice in a batch. Again, the more you sell at once, the better.
Vases: Cards come in three types (with some overlap), and you can sell only one shape at a time
Fruit: Cards come in four types worth different amounts, and you can sell only the lowest-valued fruit.
Place a 1 coin on the unchosen market, flip all the other markets, refill those markets with cards, then start the next round. When the deck runs out, complete one more round — selling once from each of your camels — then whoever has the most money wins.
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