Can't Stop

24,90 €

Agotado

AGOTADO

Este artículo no está disponible por parte de los proveedores y está pendiente de fabricación de más unidades por parte de la marca, sin una fecha programada. Por esta razón, no aceptamos pedidos de este artículo.

Recomendamos activarse la Alerta de Reabastecimiento (a continuación) para que se te notifique tan pronto como vuelva a estar disponible.

Editorial Franjos

Idioma b_english.png c_spanish.png g_german.png

Dependencia del idioma (0-4) 0. Ninguna


Núm. jugadores 2 3 4

Tiempo de juego 0 a 30 minutos

Autor Sid Sackson

Edad mínima 9

Temas Dice

Mecánicas Dice Rolling, Push Your Luck

Cantidad

Te enviaremos un correo electrónico tan pronto como el artículo esté disponible.

Descripción

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.


Link BGG