Monster Match

14,99 €

Agotado

AGOTADO

Este artículo no está disponible por parte de los proveedores y está pendiente de fabricación de más unidades por parte de la marca, sin una fecha programada. Por esta razón, no aceptamos pedidos de este artículo.

Recomendamos activarse la Alerta de Reabastecimiento (a continuación) para que se te notifique tan pronto como vuelva a estar disponible.

Editorial Mercurio

Idioma a_portuguese.png c_spanish.png

Dependencia del idioma (0-4) 0. Ninguna


Núm. jugadores 2 3 4 5 6

Tiempo de juego 0 a 30 minutos

Autor Ken Gruhl, Quentin Weir

Edad mínima 6

Temas Children's Game, Party Game, Real-time

Mecánicas Dice Rolling, Pattern Recognition

Cantidad

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Descripción

Monster Match is unique among speed games for one simple reason: more than 1 person can get a match every round. This sounds minor but it makes a huge difference in game play.

There is usually a dominant player in any given speed game which makes the game frustrating for the other players who have a hard time getting points. In Monster Match, it is possible for every player to score in a round. This makes the game more fun for a greater number of players and it adds a layer of strategy to the game as players decide whether to grab the first match they see or search longer for a match that might be worth more points. Another unique element in Monster Match is that the number of cards on the table changes every round. This creates a dynamic landscape which directly affects your strategic decisions each round between grabbing quickly or taking more time to find a high point card. The end result is a game that is more fun and engaging than other alternatives on the market.

Rules
- Scatter 10 Monster Cards face-up on the table.
- Roll the special Monster Dice.
- Everyone races to find a monster that matches the roll.
- Touch a card with your finger to claim it. You cannot change your claim once you've touched a card.
- Each player scores 1 - 3 points depending on the number of donuts on the card they claimed. Incorrect claims lose points.
- The Monster Dice passes to the left. Rinse and repeat.
- Be the first to claim the "Zilch" token if there are no matches after the die roll. Get a random card as points and then scatter 10 new Monster Cards on the table.
- The game ends immediately when you cannot replenish the table with 10 new Monster Cards after a Zilch has occurred.


Link BGG