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Codenames: Duet (EN)

22,99 €
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Esta es la última unidad de este artículo, por lo que te recomendamos que la compres online, aunque sea para recogerla en nuestra tienda (Benfica-Lisboa).

Idioma b_english.png

Dependencia del idioma (0-4) 4. Total


Núm. jugadores 2 3 4

Tiempo de juego 0 a 30 minutos

Autor Scot Eaton, Vlaada Chvátil

Edad mínima 11

Temas Card Game, Deduction, Spies/Secret Agents, Word Game

Mecánicas Communication Limits, Cooperative Game, Push Your Luck, Team-Based Game


Núm. Cartas 16 | 202 

Fundas 50x75 | 45x68


Editorial Czech Games Edition

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Cantidad

Descripción

Descripción

Codenames Duet keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents - without revealing an assassin - before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

Link BGG

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Detalles del producto
1980

Ficha técnica

Idioma
b_english.png
Dependencia del idioma (0-4)
4. Total
Núm. jugadores
2
3
4
Tiempo de juego
0 a 30 minutos
Autor
Scot Eaton
Vlaada Chvátil
Edad mínima
11
Temas
Card Game
Deduction
Spies/Secret Agents
Word Game
Mecánicas
Communication Limits
Cooperative Game
Push Your Luck
Team-Based Game
Núm. Cartas
16 | 202 
Fundas
50x75 | 45x68
Editorial
Czech Games Edition

Referencias específicas

ean13
8594156310400
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