The Lord of the Rings: Duel for Middle-earth [*OUTLET*]
Idioma
Dependência de idioma (0-4) 0. Nenhuma
Nº Jogadores 2
Duração De 30 a 60 minutos
Autor Antoine Bauza, Bruno Cathala
Idade Mínima 10
Temas Card Game, Fantasy, Novel-based
Mecânicas Area Majority / Influence, Hand Management, Income, Layering, Market, Modular Board, Multi-Use Cards, Once-Per-Game Abilities, Open Drafting, Point to Point Movement, Race, Relative Movement, Set Collection, Sudden Death Ending, Tags, Take That, Tech Trees / Tech Tracks, Variable Player Powers, Variable Set-up
Nº Cartas
69
Sleeves 54x80
Editora Repos Production
Descrição
A game plays over 3 successive chapters that unfold similarly.
On your turn, strengthen your Skills, hoard your treasure, stretch your presence across Middle-earth, rally Races to your cause, or advance the Quest of the Ring.
Turn OverviewIn each chapter players take cards from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's available, that is not partially covered by any other cards. Players can either play the card, paying its cost and placing it in their play area, obtaining its benefit, or discard the card and take as many coins from the reserve as the current chapter.
Players can also take a Landmark tile from one of the faceup tiles, paying its cost placing it in their play area. They will be able to immediately place a Fortress pawn on the corresponding region of the central board and benefit from its other effects.
Victory ConditionsImmediately win the game by fulfilling one of the 3 victory conditions:
Quest of the Ring
For the Fellowship: If Frodo and Sam reach Mount Doom, they destroy the One Ring and you immediately win the game.
For Sauron: If the Nazgûl catch Frodo and Sam, they seize the One Ring and you immediately win the game.
Support of the RacesIf any player gathers 6 different Race symbols on their Green cards, they rally the support of the Races of Middle-earth and immediately win the game
Conquering Middle-earthIf a player is present in all 7 regions (with a Fortress and/or at least 1 Unit), they dominate Middle-earth and immediately win the game.
If none of these three victory conditions are achieved by the end of chapter 3, the player who is present in the most regions of Middle-earth (with a Fortress and/or at least 1 Unit) wins the game. In case of tie, share the victory.
Ficha informativa
- Idioma
- b_english.png
- Dependência de idioma (0-4)
- 0. Nenhuma
- Nº Jogadores
- 2
- Duração
- De 30 a 60 minutos
- Autor
- Antoine Bauza
Bruno Cathala
- Idade Mínima
- 10
- Temas
- Card Game
Fantasy
Novel-based
- Mecânicas
- Area Majority / Influence
Hand Management
Income
Layering
Market
Modular Board
Multi-Use Cards
Once-Per-Game Abilities
Open Drafting
Point to Point Movement
Race
Relative Movement
Set Collection
Sudden Death Ending
Tags
Take That
Tech Trees / Tech Tracks
Variable Player Powers
Variable Set-up
- Nº Cartas
- 69
- Sleeves
- 54x80
- Editora
- Repos Production