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Magic Maze Pocket

13,50 €
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Idioma b_english.png e_french.png h_dutch.png

Dependência de idioma (0-4) 0. Nenhuma


Nº Jogadores 1 2 3 4 5 6 7 8

Duração Até 30 minutos

Autor Kasper Lapp

Idade Mínima 8

Temas Exploration, Fantasy, Maze, Real-time

Mecânicas Communication Limits, Cooperative Game, Elapsed Real Time Ending, Grid Movement, Map Addition, Modular Board, Real-Time, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Variable Player Powers


Nº Cartas 34

Sleeves 95x95


Editora Sit Down!

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Quantidade

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Descrição

Magic Maze Pocket is the same game as Magic Maze, with the following differences:

» Smaller box;
» The tiles have become cards;
» All pawns have the same shape and a single stamp on top;
» The physical hourglass is replaced by an app (Android and iOS);
» The "Do Something" pawn is replaced by your fist banging on the table;
» The scoring sheet and the solo game were removed;
» All expansions are compatible with MMPocket, except for the Maximum Security module that uses Ghost/Invisibility tokens (these are ring-shaped and meant to sit on top of wooden pawns, but the Pocket pawns don't work with that ring-shape);
» For all the expansion modules using tiles, they are compatible but you will have to shuffle together tiles with the cards of MMPocket.

It also includes a Promo Tile for Magic Maze.

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Descrição
After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual's favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?

Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!

-description from the publisher

Link BGG

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Dados do produto
6336

Ficha informativa

Idioma
b_english.png
e_french.png
h_dutch.png
Dependência de idioma (0-4)
0. Nenhuma
Nº Jogadores
1
2
3
4
5
6
7
8
Duração
Até 30 minutos
Autor
Kasper Lapp
Idade Mínima
8
Temas
Exploration
Fantasy
Maze
Real-time
Mecânicas
Communication Limits
Cooperative Game
Elapsed Real Time Ending
Grid Movement
Map Addition
Modular Board
Real-Time
Scenario / Mission / Campaign Game
Solo / Solitaire Game
Variable Player Powers
Nº Cartas
34
Sleeves
95x95
Editora
Sit Down!

Referências específicas

ean13
5430003304785
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