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Unconscious Mind

€69.95
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Language b_english.png

Language dependence (0-4) 0. No necessary in-game text


Player Count 1 2 3 4

Playing Time Between 1 to 2 hours

Designer Antonio Zax, Jonny Pac, Laskas, Yoma

Minimum age 12

Mechanics Contracts, End Game Bonuses, Melding and Splaying, Open Drafting, Programmed Movement, Rondel, Set Collection, Solo / Solitaire Game, Tags, Worker Placement


Number of cards 64 | 36 | 48

Sleeves 59x92 | 45x68 | 61x112


Publisher Lucky Duck Games

In stock

Quantity

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Description

Description

In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement.

As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.

Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.

To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.

Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

—description from the publisher

Link BGG

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Product Details
5692

Data sheet

Language
b_english.png
Language dependence (0-4)
0. No necessary in-game text
Player Count
1
2
3
4
Playing Time
Between 1 to 2 hours
Designer
Antonio Zax
Jonny Pac
Laskas
Yoma
Minimum age
12
Mechanics
Contracts
End Game Bonuses
Melding and Splaying
Open Drafting
Programmed Movement
Rondel
Set Collection
Solo / Solitaire Game
Tags
Worker Placement
Number of cards
64 | 36 | 48
Sleeves
59x92 | 45x68 | 61x112
Publisher
Lucky Duck Games

Specific References

EAN13
5298003050503
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