There's festivity in the air! Ricky is also in the air, the 10-foot-tall donkey-shaped piñata that is the mascot and symbol of the town. The mayor has announced a contest to take down Ricky, and the whole town is invited to participate.
No one can break Ricky open by themselves, though, so you have to gather the best teammates from the four districts of town, each bringing their own abilities to the challenge. Snatch the right people from the hands of your competitors and gather the best team of piñata-poppers — but you never know who could be on the other teams until it's too late. Hurry up and pop Ricky before anyone else can, and you'll win all the candy inside, the Big Trophy, and never-ending prestige!
Blind Business is made up of a deck of 50 cards that are numbered from 1 to 11 in four colors, along with six jokers. You start with four cards in hand; after seeing them, shuffle them and place them so that all other players can see them, but not you.
On a turn, the active player requests a card from an opponent. If the opponent refuses to hand it over, they keep in their area for scoring at game's end; if they do hand it over, they can try to claim a card from the active player's hand — and the active player can then agree to this trade (with players swapping cards and scoring them) or refuse (with each scoring their own card). Whatever happens, players refill their hands to four cards.
Each player arranges cards in columns according to their color, with colors corresponding to the four zones in which the city is divided: the playground, the boardwalk, the central station, and downtown. At the end of the game, depending on the majorities, players earn points based on their card combinations. You can also win instantly by collecting five consecutive cards of a single color.
District Noir — first released as ???????? (Throne and Grail) — is a two-player game with bluffing and set collection. To set-up the game, remove three face-down cards from the deck of 45 cards from the game, then lay out two cards face up to start a line. Each round, each player receives five cards in hand, and each turn you either play one...
In the wooden stacking-and-building game tummple!, players take turns rolling a twelve sided die which tells them whether they must place a brick or an obstacle. The object is to avoid making any part of the structure collapse. If you make any bricks fall, you have to take them. At the end, the person with the fewest bricks...
A highly challenging version of Komarc's award-winning tummple! This time there's 3 different size bricks (6 different sides), yellow tumps, white tumps and now RED tumps.<br/><br/>In addition, there's a new Brick Shuffling Mobile App with timer and point calculator. Download to your phone and press START! The Shuffler App will indicate what brick to...
In You Lying Sack, you want to be the final player in the game, with everyone else having been removed because they were terrible liars.<br/><br/>Each player starts the game with two "bad things", these bad things being made of foam. A sack is filled with many more bad things, along with one good thing, which is made of hard...
<p>Cyanide and Happiness present their third game.<br /><br />In Master Dater, the messed-up dating game, players take turns being the sexy single. Other players then combine heads and bodies to make messed-up dates to pander to three unusual interests of the single. The single then awards the player or players who best argued their case with heart,...
The Mostly Cooperative Trick-Taking Game<br/><br/>You are a group of secret agents and must work together to complete your missions. But beware! An insider is hiding amongst you, sabotaging you at every turn and collecting secret information along the way. In this (mostly) cooperative trick-taking card game, you slip into undercover roles. Who is acting...
Choose which Cactus card you want to take and decide which side you will handle it by. When you flip it over, you may get a nice set of flowers or an itchy prick in your finger!<br/><br/>Ouch! is a game for the whole family, especially for the younger ones. In this game players will take turns choosing the Cactus card with the prettiest flowers they...
In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to...