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1775: The American Revolution (1775: Rebellion)

€69.95
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Language b_english.png

Language dependence (0-4) 2. Moderate in-game text


Player Count 2 3 4

Playing Time Between 1 to 2 hours

Designer Beau Beckett, Jeph Stahl

Minimum age 10

Categories Age of Reason, American Indian Wars, American Revolutionary War, Wargame

Mechanics Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Command Cards, Dice Rolling, Die Icon Resolution, Team-Based Game, Turn Order - Random, Variable Player Powers


Number of cards 54

Sleeves 57.5x89


Publisher Academy Games

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Description

Description

The Birth of America series continues with The American Revolution.

In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.

1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.

The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules.

Winner of BGG "Golden Geek 2013" Award for "Best Wargame."


Link BGG

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Product Details
5079

Data sheet

Language
b_english.png
Language dependence (0-4)
2. Moderate in-game text
Player Count
2
3
4
Playing Time
Between 1 to 2 hours
Designer
Beau Beckett
Jeph Stahl
Minimum age
10
Categories
Age of Reason
American Indian Wars
American Revolutionary War
Wargame
Mechanics
Area Majority / Influence
Area Movement
Campaign / Battle Card Driven
Command Cards
Dice Rolling
Die Icon Resolution
Team-Based Game
Turn Order - Random
Variable Player Powers
Number of cards
54
Sleeves
57.5x89
Publisher
Academy Games

Specific References

EAN13
713757910521
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