Can't Stop (PT-ES)

€19.99

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RESTOCK

While we wait for the arrival of more units of this item, you can now buy and guarantee one of those units. The estimated time of arrival at our warehouse can range from 1 week to 2 months.

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Publisher Maldito Games

Language a_portuguese.png c_spanish.png

Language dependence (0-4) 0. No necessary in-game text


Player Count 2 3 4

Playing Time 0 to 30 minutes

Designer Sid Sackson

Minimum age 9

Categories Dice, Racing

Mechanics Dice Rolling, Push Your Luck, Race

Quantity

We will send you an email as soon as the article is available.

Description

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.


Link BGG

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