Breathe deeply… Let the whisper of thought come to your ear… Harmonize your chakras and let go so that the negative energies will disappear. Meditate on your strategy and let your feelings guide you towards victory!
In Chakra, each player has a board that shows the seven chakras they must fill with gems that represent the energy flowing in their body. To score points, a player must harmonize each of their chakras in the best possible way. To do so, they must take the gems and place three of them of the corresponding color in each of the chakras. During a turn, each player (who starts the game with several inspiration tokens) chooses one of the three following actions:
Take up to three gems from one column and place them on top of their individual board — or by spending a token, place them in a more strategic position. Spend one token to use one of eight available actions; moving gems up or down by the number of chakra spaces indicated on the action is the key to reaching a perfect alignment. Meditate to reclaim an inspiration token and secretly look at the point value, which is common to all players, that a harmonized chakra (3 same-colored gems) will score.
When a player manages to align five of their chakras, the last turn is played before you perform the final scoring.
Designer Uwe Rosenberg has a talent for dreaming up new and inventive card games, and Mamma Mia! is a perfect example of this talent, with players placing pizza ingredients into a combined pool, then trying to time their pizza baking in order to make use of what's available in the kitchen.<br/><br/>Each player starts the game with eight different pizza...
An extra ever tree like the one that comes with the base game, in either cardboard (exactly like the base game) or wood.<br/><br/>Made available as add-ons to the Kickstarter for Everdell: Pearlbrook.<br/><br/></br><p><p><p><b><a href="https://boardgamegeek.com/boardgame/271285" target="_blank" class="btn btn-default">Link BGG</a></b></p></p></p>
Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the...
This box will hold your entire Hero Realms collection, with or without sleeves, with room to spare for future sets and even a playmat! Use the included foam blocks to hold your cards firmly in place. The high-quality plastic dividers included will allow you to separate your cards by set, and/or have a deck ready to play with dividers for Market Deck,...
<p>A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins.<br /><br /></p>
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The general theme and mechanics of Caylus Magna Carta are similar to the Caylus board game. However, there is no board or score track and the tactical nuts and bolts of the game are somewhat different. In terms of components, the game consists of cards, money, worker pawns, resource markers, the provost, and castle building stones. Each player has a set...
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