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Detective: City of Angels
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IN STOCK
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Publisher Van Ryder Games
Language
Language dependence (0-4) 3. Extensive use of text
Player Count 1 2 3 4 5
Playing Time Between 1 to 2 hours
Designer Evan Derrick
Minimum age 14
Categories Murder/Mystery
Mechanics Action Points, Area Movement, Cooperative Game, Team-Based Game
Number of cards
134 | 203 | 97
Sleeves 57.5x89 | 45x68 | 76x76
Description
Detective: CoA uses the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. When Billy O'Shea insists that the victim was a regular at Topsy's Nightclub, is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time? Detectives can challenge responses that they think are lies but at great risk: If they're wrong, The Chisel will acquire leverage over them, making the case that much harder to solve.
Detective: CoA includes separate, detailed casebooks for both the detectives and The Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn the city upside down, uncovering fresh evidence and "hot" leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience.
Inspired by classic film noir like The Big Sleep, the works of James Ellroy (L.A. Confidential), and the video game L.A. Noire from Rockstar Games, Detective: City of Angels is a murder-mystery game unlike any other. Will one detective rise above the rest and close the case on L.A.'s latest high profile murder? Or will The Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?
—description from the publisher
A "sleuth" mode allows 1 or more players to play fully cooperatively, solving the cases together.
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