Click for more products.
No products were found.
Menu

1754: Conquest - The French and Indian War

€69.95
×
 
We will send you an email as soon as the article is available.

Language b_english.png

Language dependence (0-4) 2. Moderate in-game text


Player Count 2 3 4

Playing Time Between 1 to 2 hours

Designer Beau Beckett, Jeph Stahl

Minimum age 10

Categories Age of Reason, American Indian Wars, Card Game, Educational, Wargame

Mechanics Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Dice Rolling, Hand Management, Team-Based Game, Variable Phase Order, Variable Player Powers


Number of cards 48

Sleeves 57.5x89


Publisher Academy Games

Out-of-Stock

Quantity

You must be logged

Description

Description

Description from the publisher:

It is 1754 and both France and Britain have thriving colonies in North America. New England has begun expanding into the Ohio River Valley but France has built a chain of forts extending from Lake Erie to protect their own claim on the land. Now fighting has erupted. France and its Native American Allies control the Ohio Valley but George Washington prepares an army to take it from them. A small war has started in the colonies between France and Britain but control of the world is at stake.

In 1754: Conquest – The French and Indian War, players play as the French and British Factions who fought for dominance over the Americas. This war is known as the French and Indian War in the United States, the War of Conquest in Canada and was part of the Seven Years War which was fought around the world by the European Powers. The French players either play as the French Canadian Militia or the French Regulars. The British players play as the British Colonial Militias or the British Regulars. Both players can ally and fight with the Native Americans but the French start with more Native Allies.

Players for each side work together in order to coordinate their strategies. To win, each side attempts to control Victory Spaces on the map that represent towns and forts. The militia players receive reinforcements from muster points while the French and English Regulars must ship their reinforcements from overseas. The game ends when the Treaty of Paris is signed and the side controlling the most cities wins the game.

1754 Conquest Introduces:

1. Strategic Forts - Forts allow defenders an opportunity to negate hits in battle!
2. Valuable Muster Points - The new muster system for Native American and Colonial forces makes strategic alliances more dynamic and game changing!
3. Important Harbor Regions - Harbor regions govern regional reinforcements from British and French Regular Troops!


Link BGG

Read moreShow less
Product Details
3699

Data sheet

Language
b_english.png
Language dependence (0-4)
2. Moderate in-game text
Player Count
2
3
4
Playing Time
Between 1 to 2 hours
Designer
Beau Beckett
Jeph Stahl
Minimum age
10
Categories
Age of Reason
American Indian Wars
Card Game
Educational
Wargame
Mechanics
Area Majority / Influence
Area Movement
Campaign / Battle Card Driven
Dice Rolling
Hand Management
Team-Based Game
Variable Phase Order
Variable Player Powers
Number of cards
48
Sleeves
57.5x89
Publisher
Academy Games

Specific References

EAN13
736211996787
Related products
Also bought...
Heat: Tunnel Vision (EN) Heat: Tunnel Vision (EN)
Purchase

In stock

The roar of powerful engines bursts from the dark mouth of the Pyrenean tunnel just moments before gleaming cars streak past. One mistake could mean certain destruction, but the lure of the Spanish Grand Prix keeps the drivers focused and aggressive. Heat: Tunnel Vision introduces two new racing tracks. The Spanish Grand Prix...
€37.99

In stock

Purchase

In stock

Horrified Horrified

Out-of-Stock

The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends! In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late. Horrified...
€59.99

Out-of-Stock

The Anarchy The Anarchy
Purchase

In stock

At the end of 1135, Henry I, King of England, died unexpectedly leaving no male heir to reign in his stead. Henry's daughter, Empress Matilda, believed she should rule by succession. However, the late king's favorite nephew, Stephen de Blois ("blue-a"), was quicker to the throne, and with the help of his brother, the Bishop of...
€65.95

In stock

Purchase

In stock