Mansions of Madness: Second Edition - Path of the Serpent

€79.95

Last unit in stock

LAST UNIT IN STOCK

This is the last unit of this item, so we recommend that you buy it online, even if it is to be collected from our store (Benfica-Lisboa).

Publisher Fantasy Flight Games

Language b_english.png

Language dependence (0-4) 3. Extensive use of text


Player Count 1 2 3 4 5

Playing Time Between 2 to 3 hours

Minimum age 14

Categories Adventure, Expansion for Base-game, Exploration, Fantasy, Fighting, Horror, Miniatures, Murder/Mystery, Puzzle

Mechanics Area Movement, Cooperative Game, Dice Rolling, Hand Management, Modular Board, Role Playing, Team-Based Game, Variable Player Powers


Number of cards 4 | 54

Sleeves 70x120 | 41x63


Quantity

Description

Now in Mansions of Madness, you take on the role of Arkham’s bravest investigators who must step into the unexplored wilderness of the Amazon jungle and explore crumbling ruins, discover the secrets of lost civilizations, and stop a serpent’s curse before the world descends into chaos. In three new scenarios, you will battle horrifying serpent creatures, face stone monstrosities that come to life, and beat the ever-present danger of being lost to the jungle forever.

Four new characters, four new monsters.

The scenarios:
In The Jungle Awakens - a lavish Arkham garden party shows off the host's recent acquisitions from a South American expedition.

Into the Dark - your team of investigators have been hired to assist a South American expedition.

Lost Temple of Yig - takes your investigators to ancient stone halls where serpentine priests attempt to reforge their broken bonds with their god, Yig.

The new characters:
Leo Anderson - able to help his allies cut through the jungle underbrush and allows them to move one space when he performs a move action.

Ursula Downs, the explorer. Once per round, she may listen to the call of the unknown and choose to move one space before or after exploring or interacting with a sight token.

Daniela Reyes, the mechanic - whenever she or one of her comrades solves a puzzle during an adventure, she may either gain two clues or discard one horror.

Norman Withers, Miskatonic Astronomer - May gain two clues or discard one horror once per round, provided he is in an outdoor space where he can read what is written in the stars.


Link BGG

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