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Publisher AEG
Language
Language dependence (0-4) 0. No necessary in-game text
Player Count 1 2 3 4 5
Playing Time 30 to 60 minutes
Designer Peter McPherson, Phil Walker-Harding
Minimum age 14
Categories Card Game, Science Fiction, Space Exploration, Transportation
Mechanics Card Drafting, Hand Management, Hexagon Grid, Modular Board, Network and Route Building, Pick-up and Deliver, Simultaneous Action Selection
Number of cards
105
Sleeves 57.5x89
In a peaceful galaxy, a new technology has been invented: wormholes. They allow ships to warp from one point to another, which opens up countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator, you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.
In Wormholes, players collect passengers from planets, each of whom have specific destinations they aim to reach. However, this pick-up-and-deliver process can be quite different once you establish wormholes between different points of the galaxy — and like any good business, your service can be used by other players...at the cost of a few points.
—description from the publisher
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