alarm_on Special order: 2 semanas/weeks
Language dependence (0-4) 0. No necessary in-game text
Player Count 2 3 4
Playing Time Between 1 to 2 hours
Designer Gil d'Orey
Minimum age 8
Categories Fantasy, Mythology
Mechanics Card Drafting, Deck Bag and Pool Building, Point to Point Movement, Worker Placement
In this game, each player will play the role of a RAGAMI, winged human form, that travels around inside a city - the board. In this city, there are always people with problems, with their own internal conflicts, that need your help. There are also holy men and demons that can help or oppose to solving these conflicts.
The objective of the game is to achieve the highest possible number of Virtue Points (VP). There are several ways to get VP, and consequently there are several strategies one can follow to win the game: solve conflicts, cause demons to disappear, help other RAGAMI, to be the RAGAMI who has solved the highest number of conflicts, etc.
But helping people to solve their conflicts is what worths more VPs, and for this you need to have Points of Strength. As many as the strength of the conflict you're trying to solve, which can go from 1 to 6. There are several ways to get Points of Strength: white cubes, cards, holy men, the help of another RAGAMI, or a die.
There are Action Dies (which allow to execute a certain number of actions, and it's placement will be made by the last player in the turn order) and there are Action Cards (that may be acquired during the game). In his play, Player can do one of the following actions: move his RAGAMI, move the holy men and the demons, pick cards or solve conflicts.
Game ends in the turn when the places of conflicts ends or when a player hit's the 30 points score mark.
Game to 2 to 4 players, 10 years up, 60 - 90 min.